libresprite.dev
v1.3

Documentation

LibreSprite documentation

An unofficial but complete manual for LibreSprite 1.3, written from the app itself: every menu, tool, shortcut and option was checked in 1.3 on Linux, Windows and macOS. The project’s own wiki has five pages, last edited in September 2021, and LibreSprite’s Help menu points there.

Checked with LibreSprite 1.3Updated
On this page 6 sections
  1. Start here
  2. Drawing and editing
  3. Files and output
  4. Customise and extend
  5. What changed in 1.3
  6. Coming from Aseprite?

Start here

Drawing and editing

Files and output

Customise and extend

What changed in 1.3

  • Security fixes: zip-slip, shell injection, image codec memory safety and script sandbox escapes.
  • Mac builds for Apple Silicon and, new, Intel; a signing step for the Apple Silicon DMG.
  • Expanded symmetry options; a Tiled Mode shortcut; brush size limit raised to 256 px.
  • First-run UI scale and Windows high-DPI fixes; an option to invert scrolling.
  • Type or paste a path in the file selector; layers inside groups become top-level layers when an .aseprite file is opened.

Full list on Releases.

Coming from Aseprite?

LibreSprite’s interface is Aseprite’s as of 2016, so menus and most keys will feel familiar: Pencil is B, Eraser E, Paint Bucket G, onion skin F3, the timeline Tab, Export Sprite Sheet Ctrl+Alt+E. What you will miss: layer groups, tilemap layers, slices, the gradient tool and Lua scripting. The full comparison.

Found something wrong or out of date? Tell us: hello@libresprite.dev. We fix mistakes within a day.